Cover For DDA2 - Legions Of Thyatis

DDA2 - Legions Of Thyatis

System: Dungeons & Dragons

Code: #9296

Type: Adventure

Levels: 1-3

Author: John Nephew

Year: 1990

Publisher: TSR

Format: 32-page book w/tri-fold cover

DDA2 - Legions of Thyatis - is a very heavy role-playing and very light hack and slash adventure. It is a continuation of DDA1 Arena Of Thyatis. The party continues to deal with the political treachery in the city of Thyatis. Personally, I found the module boring. I prefer hack and slash. The final part is a trial and according to the module this trial of role playing should take an entire session. I'm sorry, but I just find that B-O-R-I-N-G! I'm sure there are folks out there who enjoy role playing a trial for several hours. I'm not one of them. I want to kill things. The characters, in the middle part of the module, do get to investigate some catacombs. Unfortunately, even these catacombs are relatively sparse when it comes to mosters. And they have they contain monsters like yellow mold. I'm sorry - molds, slimes, oozes - they just don't do anything for me. I just didn't feel this module in the slightest.

However, the potential laid out in this module is completely different. Some of this is briefly touched on in the module, but it is up to an interprid DM to lay out the adventure. One really fun thing would be to fight through an entire legion of soldiers - obviously not all at once but through hit and run, divide and conquer type tactics. And being able to do it in the city of Thyatis to protect the emperor? How could would that be? And there are some catacombs that "no-one really knows how deep they go" that would be ridiculously fun to explore. And yes - they go REALLY deep. Heck - how about if the characters are NOT able to protect the emperor as discussed above - and they are now hunted by a new emperor out for vengeance against the characters. Ouch - that one would hurt - and offer endless hack and slash opportunities! The point being, while I didn't like this module much as written, it really did present a lot of possibilities not only for further adventures, but also possibilities in changing the adventure completely and going off on a tangent the DM is excited about. I gotta love that!

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